You have many multi-platform UX and UI design tools. That especially works both on Mac and PC. These tools prove to be more helpful for web designers who want to create a good digital design. This article has an explanatory note on various UX tools listed under different purpose categories. There are 6 categories in.
We see them everywhere. Studios, universities, tech companies. Being used by visual designers, illustrators, UX designers. No matter where you go and no matter what kind of design you practice, Macs are commonly heralded as the tool of choice. Mac restore external hard drive. But why is that? What exactly has afforded the Mac this coveted title? I set out to find the answers to those questions by directly asking a bunch of designers why they think the Mac has been positioned as the superior tool. What I ended up with was a mix of hilarious, honest, and insightful commentary.
This was the first and most common answer that I received. It all started in the 1980’s. The race to develop a usable personal computer was under way and by 1984, Apple answered the call with the first Macintosh, which was accompanied by one of the strongest marketing campaigns in history. The Macintosh sold well, users loved it’s GUI (Graphical User Interface), and companies loved it’s desktop publishing abilities. In fact, it has been suggested that through leveraging PostScript, PageMaker, and the LaserWriter, Apple were effectively responsible for creating the desktop publishing industry as a whole.
By the early 1990’s, Apple had cornered the premium and consumer markets. With the release of System 7, they brought color to the user interface and introduced new networking capabilities. It would remain as the architectural basis for the Mac OS through 2001. As Apple continued to create a more design-centric product and OS, software companies followed suit and started producing design software exclusively for Macs. In fact, Adobe products were originally only available on the Mac. This further reinforced the necessity for designers to use Macs, especially as studios and universities continued to become “Mac only” operations. The Mac was developed for designers, the design software was developed for the Mac, and the designer was trained to design on the Mac.
From a design perspective, the Mac has classically been better at rendering fonts. Whether or not that’s still an issue today is up for debate. But in the past, Microsoft and Apple took somewhat different approaches to how they chose to render fonts, and it made a pretty big impression on designers. The basic idea is that Windows renders for readability (resulting in a sharper type style), while Mac OS renders for visual appearance (resulting in style more similar to what you might see on a printed page). The Mac was also the first computer with multiple typefaces built into the OS.
In more recent times, Apple has demonstrated the desire to include classic typefaces in their OS, while Microsoft has continually commissioned “knock-off” typefaces like Arial (from Helvetica) and Segoe (from Frutiger). In this respect, the designers that I spoke with felt that Apple has always seemed to respect the design community more than Microsoft.
Apple’s System 7 (released in May of 1991) was considered to be much more user friendly than Microsoft’s Windows 3.1 (released in April of 1992). It included a drastically improved user interface and functionalities, which were developed through UX processes that Apple was putting into place before most companies even knew what UX was. A famous occurrence of this was the “Pink and Blue” meeting that Apple managers held in March of 1988, shortly after the release of System 6. In this brainstorming session, ideas were written on index cards; features that seemed simple enough to implement in the short term (like adding color to the user interface) were written on blue cards, longer-term goals (like true multitasking) were written on pink cards, and “far out” ideas (like an object-oriented file system) were written on red cards. This began Apple’s high level task prioritization for System 7. It is no surprise that these early UX practices were present in the development of a system that was respected for it’s User Experience.
In more recent years, designers have fallen in love with smaller features that conform really well to design workflows and assist them in accomplishing their tasks with ease. An excellent example of this is the Mission Control functionality (formerly known as Exposé). It was first previewed in 2003, and more than 10 years later, it continues to be a core component of the Mac product. Apple also maintains a really nice gesture and short-key suite, which is seamless across their different products, yielding an extremely intuitive and predictable experience. One of the smallest yet most impactful features that I came across, however, was the fact that .PSD files (Photoshop Documents) can be previewed in the file thumbnails. This is not available “out of the box” with Windows, but it’s a massive timesaver for designers.
Beyond the software developed by Apple, it has also been noted that even third party apps seem to be more user friendly on the Mac. Apps that are exclusive to the Mac, like Sketch, Skala Preview, and Affinity Designer, have all been cited as excellent examples of third party software with great UX. And in some cases, like that of Sketch, the Mac exclusive software is critical to the designers workflow. Many UX teams depend on Sketch during their mockup phase, citing that they’re happy to use it because “it was created by people who put a lot of thought and care into their work.”
Designers tend to appreciate Apple’s business model, where they build not only an operating system, but also the hardware that runs it. This allows for a truly seamless experience, where Apple controls what happens to the user from their first interaction to their last. Microsoft doesn’t have this luxury and it sometimes results in a total disconnect between the tangible product and the intangible software, where two companies with conflicting priorities, philosophies, and even target audiences, could both be working together on one product.
For me it’s not just about the specs and numbers, it’s about the object itself. It’s about the beautiful hardware and the way it works in sync with the software. Think of how much better Apple trackpads are than Windows PC trackpads. It’s because it comes from one company rather than Microsoft making the OS, Synaptic making the drivers, and whoever building the hardware.
The designers that I spoke to also weren’t afraid to tell me that Apple simply creates a sexy product and they appreciate that. Steve Jobs’ love for simplicity resulted in a kind of aesthetic that revolutionized the way we think about design. Meticulous attention to detail in every way. That can still be seen in the Apple products of today.
Honestly now I think it’s just because Apple has a higher quality for aesthetic. I’m a designer and I enjoy the design of Macs more.
Perhaps the most universal point of feedback that I got, however, was that in today’s day and age, there are no longer any major differentiating factors between the Mac and the Windows PC. Apple and Microsoft patrons alike were able to agree that it all really comes down to a matter of personal preference. Granted, there are some observable trends, like the fact that designers feel more at home on Macs while developers feel more at home on PCs. Many love one or the other, but can’t really articulate why. They just do. Plenty of critics have cited status, fashionability, and price point as driving factors behind the different platforms. But from a standpoint of core capabilities, they really aren’t that different. You can design a great site on a PC just as well as you can develop a great site on a Mac. What matters now is which platform you prefer to work with.
What’s the very first thing that a user notices about an app?
The design, the theme, the fonts…in short, the overall visual appeal of the application. That’s why app developers not only need to build an app with advanced features but also focus on creating an app design that is attractive as well as functional. And this is where animations come into play.
Nowadays, animations are the new hype when it comes to mobile app designing. But there are a significant number of developers and designers that are not aware of the best tools, software, and apps to opt for UI (User Interface) and UX (User Experience) design.
In this article, we will be discussing the top animation tools and software that simplifies the process of adding animations in a mobile application. The below-mentioned best animation tools will help you in elevating your app’s experience by flawlessly incorporating animation:
InVision Studio provides its users with various powerful prototyping tools that allow the user to smoothly make different interactive mock-ups of the app design that are somewhat in sync with the real web experience. In addition to this, InVision Studio also offers mobile prototyping with gestures, which makes it stand out from the lot.
Last year, InVision Studio announced a free plan for its new digital design and UX application. Later, InVision went ahead with the release of Studio, which is a strong rival to the likes of XD, Photoshop, Illustrator, and Sketch.
Next in the list of top animation software and tools is Principle which is an animation and interactive UI (User Interface) maker for just Mac users. This tool is backed up by Apple’s Core Animation which is the engine that iOS and OS X are developed on. The Principle animation software is quite known in the global market and is used by a number of international brands such as Amazon, Netflix, Google, Facebook and many more.
In case the user decides to go with an animation timeline, Principle provides the option to illustrate basic movements like ease and pop before the designs are shared. This is done using a compatible application known as Principle Mirror for iOS-supported devices.
Kite Compositor is an advanced animation and prototyping application is for Mac and iOS users only. Here, the app designers and developers can easily integrate Kite Compositor with Adobe XD CC or import from Sketch or even use the built-in JavaScript (JS) engine for the process. How to change language of adobe premiere cs6 mac.
Many experts from the app design sector refer to Kite Compositor as the application where ‘Sketch’ meets ‘After Effects’. The reason behind this is its ability to edit animation paths as well as shape different layers directly into the canvas along with different colors and sizes.
Next, we have Lottie as a strong contender among animation tools. Lottie is Airbnb’s open-source (via GitHub) animation tool for a variety of platforms including iOS, Android and React Native. The main objective of the too is to render After Effects animations in real-time while allowing the native applications to use animation in a much-simplified manner. Using such animation tools is a great way to adopt one of the top UI mobile app design trends for 2020.
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With the ProtoPie animation tool, app designers can bring together interactions with code-free prototyping in a single location. The thing that most designers like about this application is that it is specifically designed for Mac and Windows. However, by using the tool with ProtoPie Player, it can also provide support for iOS and Android platforms.
ProtoPie provides its users with multiple features like moving, jumping, taping and much more. Once all the desired changes are made, designers can even test out their final designs on multiple mobile devices.
Marvel is another prototyping tool for adding animations to mobile applications. By using this application, designers can easily produce creative ideas and refine the interface. Just like other animation apps mentioned in the list, Marvel also offers a simple yet effective way of creating pages. This further allows the user to simulate their design through a prototype.
Figma application allows you to quickly compose as well as design animated interfaces for a mobile app. The platform claims to be one of the best collaborative design tools where more than one user can work simultaneously on a single project. This increases the overall efficiency of the design process.
In short, this is an animation tool that is ideal for a project where a developer, copywriter, designer, and many more professionals are involved and require to work on the project at the same time. Acorn 6 3 – bitmap image editor pixlr.
UXPin is often referred to as an end-to-end UX (User Experience) software that holds a lot of potential in developing creative designs for applications. As suggested by design experts, this tool works best for bigger UI (User Interface) teams that usually work on guides with similar styles.
Last but not least, Origami Studio is one of the names that we just can’t miss from our list of best animation tools for UI (User Interface) and UX (User Experience) designers. This animation platform is used by app designers at Facebook which is one of the leading players in the social media domain.
Origami offers a ton of incredible features to its users, such as additional rules and logic for customized interactions. In addition to this, the application lets designers build a true-to-form prototype. Although this is advanced functionality, app designers can easily master it with some basic learning and regular practice. This tool would be great if developers and designers are working together on a project.